The game Ghost of Tsushima

The last direction of work was accuracy, because the katana is a weapon that particularly values ​​it. Many years of training and practice allow filigree to strike at the only right moment. It is necessary for the player to have a similar sense of accuracy of punches, and with it the need for discipline and practice.

Responsiveness is extremely important here, first of all: Jin must immediately execute commands from the player. Quick hits are quick. Everything possible is done so that the animation is smooth, so that the movements succeed each other in a natural way – but between the naturalness of physics and the sensitivity of reaction, we will choose sensitivity. Jin has slower, more powerful attacks, but they can be interrupted at any time to respond to an unexpected event – for example, the cry of a Mongol going on the offensive. The ability to start a complex attack and interrupt it depending on the circumstances is an important skill for playing at high levels.

The player can switch between racks, moving from enemy to enemy. Jin uses the Stone stance to quickly finish the swordsman. The Stone stand is the style of his ancestors, it is designed to fight against a swordsman, so it suits perfectly for Mongols with swords. Then Jin quickly moves to the Water rack, forcing the shield bearer to open. Dzin invents the Water Rack from despair when the techniques with which he trained for many years turn out to be useless against the Mongol shield-bearers.

All this – speed, sharpness, accuracy – lies at the heart of the combat system that players will certainly enjoy. Accuracy means efficiency, and with efficiency the dynamics and tension of contractions increase. Choose the level of difficulty that will require full commitment, because the concentration, diligence and practice necessary to complete the game are exactly what Jin Sakai requires.

This is a dangerous world, but Jin Sakai is a dangerous person.

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